We Should Never Agree on the Meaning of 'Game of the Year' Signifies
The challenge of finding new titles persists as the video game industry's greatest fundamental issue. Even in stressful era of company mergers, growing financial demands, labor perils, extensive implementation of artificial intelligence, storefront instability, evolving audience preferences, salvation often revolves to the dark magic of "breaking through."
Which is why my interest has grown in "awards" than ever.
Having just a few weeks remaining in the calendar, we're deeply in Game of the Year season, a period where the small percentage of enthusiasts who aren't experiencing identical several no-cost competitive titles each week play through their library, argue about development quality, and recognize that even they won't experience all releases. We'll see comprehensive top game rankings, and there will be "but you forgot!" responses to such selections. A gamer broad approval chosen by media, influencers, and fans will be issued at The Game Awards. (Developers vote in 2026 at the interactive achievements ceremony and GDC Awards.)
This entire celebration serves as enjoyment — there are no correct or incorrect selections when naming the greatest titles of this year — but the significance seem greater. Each choice selected for a "game of the year", either for the major top honor or "Top Puzzle Title" in community-selected recognitions, creates opportunity for significant recognition. A mid-sized experience that received little attention at debut could suddenly attract attention by being associated with better known (i.e. heavily marketed) big boys. When 2024's Neva popped up in nominations for a Game Award, It's certain without doubt that tons of players quickly sought to see coverage of Neva.
Conventionally, award shows has established minimal opportunity for the breadth of titles released each year. The difficulty to overcome to evaluate all seems like a monumental effort; nearly numerous games launched on Steam in 2024, while only 74 games — from latest titles and ongoing games to mobile and virtual reality specialized games — were represented across The Game Awards selections. While popularity, discourse, and storefront visibility influence what gamers experience every year, there's simply not feasible for the framework of awards to adequately recognize the entire year of releases. Still, there exists opportunity for enhancement, if we can recognize its significance.
The Familiar Pattern of Game Awards
Recently, the Golden Joystick Awards, one of gaming's oldest honor shows, announced its finalists. Although the vote for GOTY proper takes place in January, you can already observe the trend: This year's list created space for deserving candidates — massive titles that have earned recognition for quality and scale, hit indies welcomed with AAA-scale excitement — but across multiple of categories, exists a noticeable concentration of repeat names. In the vast sea of art and play styles, top artistic recognition creates space for two different exploration-focused titles taking place in ancient Japan: Ghost of Yōtei and Assassin's Creed Shadows.
"Were I creating a next year's GOTY theoretically," a journalist commented in digital observation continuing to amused by, "it should include a Sony exploration role-playing game with mixed gameplay mechanics, party dynamics, and randomized roguelite progression that incorporates chance elements and features basic building development systems."
Award selections, in all of organized and community forms, has become foreseeable. Several cycles of candidates and winners has established a template for which kind of high-quality lengthy experience can achieve a Game of the Year nominee. We see experiences that never achieve main categories or including "major" technical awards like Game Direction or Story, frequently because to innovative design and quirkier mechanics. Many releases released in annually are destined to be limited into specific classifications.
Notable Instances
Imagine: Would Sonic Racing: Crossworlds, a title with critical ratings only slightly below Death Stranding 2 and Ghosts of Yōtei, reach the top 10 of The Game Awards' GOTY selection? Or even consideration for superior audio (as the music is exceptional and deserves it)? Probably not. Best Racing Game? Certainly.
How good does Street Fighter 6 have to be to achieve Game of the Year recognition? Might selectors consider unique performances in Baby Steps, The Alters, or The Drifter and recognize the greatest performances of this year absent major publisher polish? Does Despelote's brief length have "enough" narrative to warrant a (justified) Excellent Writing recognition? (Also, should The Game Awards benefit from a Best Documentary award?)
Similarity in favorites over the years — among journalists, on the fan level — demonstrates a method increasingly favoring a particular extended experience, or independent games that generated enough of a splash to qualify. Not great for a field where exploration is paramount.